Rigging for games : a primer for technical artists using Maya and Python

Type:
boek
Titel:
Rigging for games : a primer for technical artists using Maya and Python
Auteur:
Assaf, Eyal
Jaar:
2016
Taal:
Engels
Uitgever:
Boca Raton : CRC Press, 2016
Paginering:
375 p.
Plaatsnummer:
GKG.LWB.681.33.5 ASSA 16 (Graaf Karel de Goedelaan Kortrijk)
ISBN:
9780415743044
9780415743051
Onderwerp:
Rigging (Computer animation)
Video games Design
Computer games Design
Python (Computer program language)
Maya (Computer file)
Samenvatting:
Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!
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http://bib.howest.be/catalog/hws01:002233084