Newsgames : journalism at play.

Type:
boek
Titel:
Newsgames : journalism at play.
Auteur:
Bogost, Ian; Ferrari, Simon; Schweizer, Bobby
Jaar:
2010
Taal:
Engels
Uitgever:
Cambridge : MIT, 2010
Paginering:
235 p. : ill.
Plaatsnummer:
GKG.STUD.794:070 BOGO 10 (Graaf Karel de Goedelaan Kortrijk)
ISBN:
9780262014878
Samenvatting:
Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; re-create a historical event; put news content into a puzzle; teach journalism; and build a community. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot's game September 12th offers a model for a short, quickly produced, and widely distributed editorial newsgame. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism--not just an occasional treat for online readers--newsgames can make a valuable contribution.
Permalink:
http://bib.howest.be/catalog/hws01:001933093